What will event technology look like in the next few years?Nick Fagan
Over the next few years, we will see a massive increase in how technology is deployed to achieve connectivity solutions, in a way that meets individuals’ requirements while remaining inclusive.
For example, a delegate at an event could choose to attend in person, at home in fully immersive virtual reality (VR) using a headset or in a VR environment viewed in 2D on a screen. All while being represented on site by an avatar in real time. Current technologies mean we are still able to deliver the same creative experience even though content is viewed in so many different and diverse ways.
The part of this technology that is evolving incredibly quickly is the integration, or rather the seamless integration, into existing platforms. Microsoft Mesh has already showcased Teams integration into the HoloLens 2.
On site, the integration will continue. When you approach a display at an event, facial recognition and gesture control can be used to navigate. That’s great news in light of the pandemic as it’ll mean less risk for visitors. Plus, delegates won't need to pause, register and wait for information to sync.
In essence, the main contributing factor to growth in this area is real time communication and connectivity. Being able to send content with less than 300 millisecond latency, or similar, means users around the world can communicate as if face to face, however far apart they may really be.
What will event technology look like in the next few years?Nick Fagan
Over the next few years, we will see a massive increase in how technology is deployed to achieve connectivity solutions, in a way that meets individuals’ requirements while remaining inclusive.
For example, a delegate at an event could choose to attend in person, at home in fully immersive virtual reality (VR) using a headset or in a VR environment viewed in 2D on a screen. All while being represented on site by an avatar in real time. Current technologies mean we are still able to deliver the same creative experience even though content is viewed in so many different and diverse ways.
The part of this technology that is evolving incredibly quickly is the integration, or rather the seamless integration, into existing platforms. Microsoft Mesh has already showcased Teams integration into the HoloLens 2.
On site, the integration will continue. When you approach a display at an event, facial recognition and gesture control can be used to navigate. That’s great news in light of the pandemic as it’ll mean less risk for visitors. Plus, delegates won't need to pause, register and wait for information to sync.
In essence, the main contributing factor to growth in this area is real time communication and connectivity. Being able to send content with less than 300 millisecond latency, or similar, means users around the world can communicate as if face to face, however far apart they may really be.
What will event technology look like in the next few years?Nick Fagan
Over the next few years, we will see a massive increase in how technology is deployed to achieve connectivity solutions, in a way that meets individuals’ requirements while remaining inclusive.
For example, a delegate at an event could choose to attend in person, at home in fully immersive virtual reality (VR) using a headset or in a VR environment viewed in 2D on a screen. All while being represented on site by an avatar in real time. Current technologies mean we are still able to deliver the same creative experience even though content is viewed in so many different and diverse ways.
The part of this technology that is evolving incredibly quickly is the integration, or rather the seamless integration, into existing platforms. Microsoft Mesh has already showcased Teams integration into the HoloLens 2.
On site, the integration will continue. When you approach a display at an event, facial recognition and gesture control can be used to navigate. That’s great news in light of the pandemic as it’ll mean less risk for visitors. Plus, delegates won't need to pause, register and wait for information to sync.
In essence, the main contributing factor to growth in this area is real time communication and connectivity. Being able to send content with less than 300 millisecond latency, or similar, means users around the world can communicate as if face to face, however far apart they may really be.